Lift the ground and throw it onto your opponent's court in a turn-based dodgeball game. Choose CPU practice, a 32-entrant CPU tournament, two players on one iPhone, or a one-on-one online match using a room code.
Watch the red landing square. You cannot normally move onto holes, mounds, fire mounds or ice crystals. Each player can pass once per match after moving, without lifting a block.
A block that misses a character turns ground into a mound. Mounds remain mounds, and they do not shield a character from a throw. Empty holes cannot be targeted or filled. A hole can be targeted when it contains a bracing character or an active seed.
If no nearby ground can be lifted, you can lift your own square and brace above the hole. You fall if you cannot escape on your next turn.
Practice lets you adjust the CPU difficulty. A tournament has you and 31 CPU entrants in a knockout bracket. Win five matches to become champion. If you lose a semifinal, you play a third-place match. CPU difficulty rises as you advance.
The bracket, best placement, counts for each placement and dated tournament history are saved on this device. If the app closes during an unfinished match, continuing the tournament restarts that match from its beginning. Starting a new tournament replaces the unfinished bracket after confirmation; completed history and your best placement remain.
Place the iPhone on a table and sit opposite each other. The upper display faces the other player. Each player should operate the game only on their own turn.
Both players need an internet connection, different Game Center players, and compatible versions of the app. Each player uses their own device. Rooms are for two players, including the host.